Self-Drawn in Chinese Mahjong is a 1-fan bonus for drawing your own winning tile from the wall, whether your hand is concealed or partially melded. It synergizes especially well with concealed strategies and can be a natural addition to other 1-fan or higher-value patterns.
The Final Tile from the Wall: The crucial aspect is the source of the winning tile: you must draw it yourself from the live wall (or the extra draw if you declared a Kong, depending on rules).
No Specific Suit/Tile Requirements: Unlike other patterns, Self-Drawn does not impose restrictions on which tiles or suits appear in your hand. The only requirement is that you personally draw the winning tile.
Applicable to Any Hand Structure: You can complete your hand with sets (chows, pungs, kongs) and a pair in any combination. As long as you draw the final tile on your turn, you get the Self-Drawn bonus.
Under Chinese Mahjong, Self-Drawn is typically worth 1 fan. This 1-fan bonus stacks with any other patterns you fulfill in your hand. For instance, if you also have No Honors or Edge Wait, you add those fans together for the final score.
Concealed Hands vs. Quick Melds
Tile Counting and Wall Reading: Keep track of how many copies of your waiting tile have been discarded or are visible in melds. If very few copies remain, you may want to shift to a faster approach or a different wait. If many remain in the wall, waiting for a self-draw could be more appealing.
Timing: If you suspect another player is close to winning, you might decide to finish faster by calling a discard rather than trying to self-draw. Balancing the risk of someone else going out with your desire for the extra fan is key.
No Guarantee: Self-drawing is inherently luck-based—there is no certainty you will draw your needed tile, especially if the game is close to the last few tiles. Evaluate whether the incremental +1 fan is worth potentially missing a safer or quicker win on a discard.
Combining Self-Drawn with Other Patterns
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