All Honors

What Is All Honors

All Honors is a prestigious 64-fan hand in Chinese Mahjong, requiring all 14 tiles to be Winds or Dragons—no suits allowed. As chows cannot be formed from honor tiles, you rely solely on pungs/kongs and one honor pair. Though it becomes obvious to opponents once you discard all suited tiles, the colossal 64-fan reward can lead to a commanding score and even clinch a match. If you begin with multiple honor pairs or partial pungs, remain vigilant in tracking available Winds/Dragons, meld quickly when advantageous, and hope opponents cannot or will not withhold your crucial tiles. When successful, “All Honors” delivers a spectacular and memorable victory.

The Tile Pattern of All Honors

All Honors hand must be:

  • Pungs (three identical honor tiles), or
  • Kongs (four identical honor tiles),

plus one pair of honor tiles. This effectively means you need four sets of identical honors and a pair of identical honors to complete the hand.

Example:

  • Pung of Eas
  • Pung of Red Dragons
  • Pung of West
  • Pung of Green Dragons
  • Pair of North

No Craks, Bams, or Dots are allowed, and every single tile is a Wind or Dragon.

Fan Value of All Honors

Under Chinese Mahjong rules, All Honors is worth 64 fan. This places it among the highest-valued hands in the system, reflecting the difficulty (and conspicuous nature) of collecting only Winds and Dragons. Because 64 fan far exceeds the typical 8-fan minimum required for a legal hand, a successfully completed All Honors almost always dominates a round’s scoring.

##Strategies and Considerations of All Honors

Check Your Initial Honors: If you draw multiple pairs of Winds or Dragons or quickly acquire partial pungs, “All Honors” might be viable. If you intend to aim for All Honors, discard any Characters, Bamboos, or Circles early to focus your incoming draws on Winds and Dragons.

Calling Pungs: You can pung if another player discards an honor tile you need for your set. This helps you build the hand faster but reveals your plan to opponents. If you self-draw the needed honor tiles, you might add small concealed or self-draw bonuses. However, waiting too long for a self-draw can be risky, since All Honors is already obvious once you discard all suits.

Transparency: Discarding all suited tiles inevitably signals to opponents that you are collecting honors (possibly All Honors, “Little Four Winds,” “Big Three Dragons,” etc.). They may hoard key Winds or Dragons in their hand to block you.

Tile Counting: Honor tiles have only 4 copies each, so watch the table carefully. If too many copies of a crucial honor are already used or hidden, you might struggle to finish.

Potential Overlaps

  • Little Four Winds: If your hand includes three Wind pungs and a pair of the fourth Wind, that specifically qualifies as “Little Four Winds.” But All Honors also covers that combination as a subset. Typically, the rules only allow you to score the highest single pattern, although local interpretations can vary.
  • Little Three Dragons: Similarly, if you form two Dragon pungs plus a pair of the third Dragon, that meets “Little Three Dragons.” Once again, if your entire hand is made of honor tiles, it might simultaneously fulfill All Honors. In official rules, you typically get credit for the single highest pattern.
  • Seat/Prevalent Wind Bonus: If one of your pung/kong sets is your seat wind or the round wind, you gain small extra fan. The 64 fan from All Honors remains the main score.

Scarcity of Honor Tiles: You rely on collecting multiple copies of limited tiles, and opponents often keep them to prevent you from completing a big hand. Completing “All Honors” can singlehandedly transform the match outcome, making it worth the gamble if your starting hand strongly suggests it.